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Tier System.

Basic Tiers of Advancement
Tiers 1 - 4 cost 1 point
Tiers 5- 8 cost 2 points
Tiers 9 - 12 cost 3 points
Level 1: Apprenticeship: You are new to the skill or talent of your
choice.
Level 2: Novice: You have a basic grasp of your skill but not enough to
do anything significant.
Level 3: Accepted: Able and trusted enough to be left unattended.
Level 4: Wanderer: Able to mildly use your skill without risk of harm.
Level 5: Bewilderer: Able to show off your abilities to others.
Level 6: Graduate: almost finished your training and can successfully
demonstrate perfectly your abilities to others.
Level 7: Journeyman: You are competent enough to wow the general populace
with your skill.
Level 8: Explorer: You are successful enough now to travel abroad and use
your skills safely
Most of the general skills at this point will have to be taught by
specialized teachers and likely, you will have to journey far to find someone
with your skill to teach you further. In due time a list of appropriate teachers
and locations of such will be posted so that you may go forth and continue to
learn.
Tiers can reach a level up to 12 but please remember, it will take a lot of time
and dedication IC to advance, so don't expect your character to learn in an IC
month what would take in reality years to accomplish.
Level 9: Ranger: Only others more skillful then you can best your work.
Level 10: Wayfarer: Your skill is near perfection and you have nearly
mastered it in all ways.
Level 11: Junior Instructor: You can do basic instruction to apprentices
and to higher levels up to 10 but must be under the supervision of a Master
teacher.
Level 12: Master Teacher: The highest of the craft. The only ones able to
bring those in level 11 up to the Master level. |